2024-0319-2203 Designing Social Play for Sky Children of the Light
- type of notes
#LiteratureNotes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
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Play structure
- Linear LD was pulling players through the story
- Not working, people weren't interacting at all
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Goal oriented play is the enemy of social play
- Side-paths slow down players so they can interact
- Applies to many shared goals, not just level traversal
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Early prototyping
- Focus on positive multiplayer moments
- How to create more?
- Hand-holding feature
- Player create experiences for each other
- Allow player to help each other
- Gifting to show appreciation
- Player decide what is valuable
- Players get hearts from gifts
- Hearts unlock outfits
- Player decide what is valuable
- Focus on positive multiplayer moments
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Social play
- Any activity performed near other players, which encourages simulating the thoughts and feelings of others
- 在场效应 social presence
- Heart economy and outfits
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Social gameplay loop
- Social game loop
- Express themselves
- Rewards allow players more options to express themselves
- Players are rewarded for entertaining or helping each other
- Rewards allow players more options to express themselves
- Social game loop
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Teaching social mechanics
- Rituals exist to teach social interactions
- Players identities are initially hidden
- Reveal ritual repeatedly exposes players to new potential relationships
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Growing relationships
- Players can unlock abilities as their relationships grow
- Hand holding
- Players set the growth pace. Creating barriers for interaction reduces toxicity
- 只有足够亲密才能解锁
- Players can unlock abilities as their relationships grow
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Do not confuse cooperative play with social play
- E.g.,
- Kill a monster together
- Press two switches at the same time to progress
- 目标相同不意味着能让两人产生社交联系
- E.g.,
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Cooperative social play
- 人们永远可以自由行动,只有出于自愿才会产生真正的联系
- 将对方也当做真正的人来看待,而不是“完成任务的工具”
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Encouraging social play
- 目标导向是 social play 的敌人
- 要形成联系、共情
- 表达是形成联系的核心
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Allow interactions to happen naturally
- Players have to trust
- 不能让玩家觉得这是设计师设计好的
- 取消 send to all
- 来提供更多建立联系的机会
- 作为设计师,应该做的是提供机会,而不是引导玩家做任何事
- Players have to trust
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Removing the designer
- 让玩家有机会体会社交中的各种体验(好的和不好的的都是)
L-My Words
L-Zotero citation key
https://gdcvault.com/play/1026818/Designing-Social-Play-for-Sky
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
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support
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against
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relevant
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